Sunday, July 13, 2014

Dota 2 Creeps

Lane Creeps

Lane creeps spawn in groups near the bases of the two different factions and constantly push towards that of the enemy. Lane creeps are aligned to the faction they spawn from, and will attack any enemy creeps (including neutral creeps) and player-controlled units on sight. There are three varieties of lane creep: melee creeps, ranged creeps, and siege creeps. In addition, each creep wave slowly becomes more powerful throughout the game.
Melee creeps have more health, but deal less damage and appear in larger groups. Ranged creeps deal more damage to other creeps, but less against heroes, and havemana. Siege creeps deal more damage to buildings, have more health, and spawn every seventh wave. All lane creeps disable backdoor protection on enemy buildings when close.
Destroying either of the enemy team's melee or ranged barracks will cause the destroying team's respective lane to begin spawning mega creeps instead of normal creeps. Mega creeps are stronger versions of regular lane creeps that give about half gold and experience to the enemy when killed. When all enemy barracks are destroyed, mega creeps with maximum bonuses begin to spawn from all lanes and siege creeps gain an additional 16 damage.


Mechanics

Lane creeps spawn behind their team's barracks if they're still standing, or from the top of the ramps leading into their team's base if they have been destroyed, every 30 seconds. The first wave of creeps has 3 melee creeps and 1 ranged creep, and every seventh wave will have a siege creep (starting at 3:00.) At 17:30, 34:00, and 50:30, an extra melee creep is added. At 45:30, an extra ranged creep is added. At 48:30, an extra siege creep is added to every seventh wave. Prior to 7:30, the safe-lane creeps have 406 movement speed for 15 seconds after they spawn while the corresponding hard-lane creeps have 243 movement speed for 15 seconds after they spawn.
Every 7 minutes 30 seconds, melee and ranged creeps will receive permanent damage and health bonuses. The maximum number of bonuses is 30, which will happen at 3:45:00, or alternatively after all enemy barracks are destroyed.


Statistics

HealthHealth
Regen
ManaMana
Regen
DamageBATArmorMove
Speed
Attack
Range
Sight
Range
Bounty
Melee creeps.pngMelee creep550(+10)0.5--19‒23(+1)1.002325100850/80038‒48 Gold
62 Exp
Mega melee creep700(+19)0.5--36‒44(+2)1.003325100850/80018‒26 Gold
25 Exp
Mega melee creep
with maximum bonuses
12700.5--96‒1041.003325100850/80018‒26 Gold
25 Exp
Ranged creeps.pngRanged creep300(+10)25000.7521‒26(+2)
(Piercing)
1.000325500850/80043‒53 Gold
41 Exp
Mega ranged creep475(+18)25000.7541‒46(+3)
(Piercing)
1.001325500850/80018‒26 Gold
25 Exp
Mega ranged creep
with maximum bonuses
101525000.75131‒136
(Piercing)
1.001325500850/80018‒26 Gold
25 Exp
Siege creeps.pngSiege creep550---35‒46
(Siege)
2.700
(Fortified)
325690850/80066‒80 Gold
88 Exp
Siege creep
with bonus damage
550---51‒62
(Siege)
2.700
(Fortified)
325690850/80066‒80 Gold
88 Exp


Neutral Creeps

Neutral Creeps are tougher, more dangerous creeps that appear in the forest. They are aligned to neither of the teams, and offer an alternative source of Gold and Experience. Heroes can focus on killing Neutral creeps in order to farm, by Jungling. Some Neutral creeps also have special abilities. Heroes such as Doom can make use of these abilities, and turn them against their enemies. Roshan is also considered a Neutral creep.


Mechanics

Neutral creeps will spawn every minute-mark after the first creep spawn, first spawn at 00:30. Aggravated creeps will follow units out of their camp for 7 seconds, at which point they will return to the camp area. This delay in the return can be used for Creep Pulling, which pulls Neutral creeps into contact with Lane creeps, and Creep Stacking, which causes multiple camps of creeps to spawn in one area.
Neutral creeps will not spawn if there is a unit within their camp. This includes Heroes, player-controlled units, other creeps, certain projectiles such as Homing missileRocket Flare and wards. Neutral camps will not spawn the same set of creeps twice in a row. Lane creeps do not block spawning.
Each team's jungle includes one Small creep camp, two Medium creep camps, and two Large creep camps. On average, a run through the jungle (not including ancients) will yield 533 gold and 893 experience.
On average, completing both ancient camps will yield 528 gold and 710 experience.


Small Creeps

Small creeps are the weakest of the Neutral creeps. They give very little gold, and act more as a starting point for Jungling Heroes. They give anywhere between 61-91 gold, and between 123-144 experience.
An average Small creep camp yields 76 gold and 133 experience.
MapCreepsCampGoldExperienceTotal HPEHP against physical damage
Smallcamps.pngKobold.jpgKobold.jpgKobold.jpgKoboldtunneler.jpgKoboldtaskmaster.jpgKobold Camp61-75 Gold (68 Avg)141 Experience1445 HP1464 HP
Foresttrollberserker.jpgForesttrollberserker.jpgHill Troll Priest-New.jpgHill Troll Camp65-77 Gold (71 Avg)123 Experience1450 HP1510 HP
Foresttrollberserker.jpgForesttrollberserker.jpgKoboldtaskmaster.jpgHill Troll and Kobold Camp67-81 Gold (68 Avg)123 Experience1400 HP1460 HP
Gnollassassin.jpgGnollassassin.jpgGnollassassin.jpgVhoul Assassin Camp63-87 Gold (75 Avg)123 Experience1110 HP1176.6 HP
Felbeast.jpgFelbeast.jpgGhost.jpgGhost Camp70-86 Gold (78 Avg)144 Experience1300 HP1378 HP
Harpyscout.jpgHarpyscout.jpgHarpystorm.jpgHarpy Camp81-91 Gold (86 Avg)144 Experience1350 HP1464 HP


Medium Creeps

Medium creeps are slightly tougher enemies. They deal more damage, have more health, and have access to abilities, but shouldn't be too much of a problem for most Heroes. They give anywhere between 81-155 gold and 144-212 experience.
An average Medium creep camp yields 102 gold and 180 experience.
MapCreepsCampGoldExperienceTotal HPEHP against physical damage
Mediumcamps.pngCentaur Khan.jpgCentaur Outrunner.jpgCentaur Camp86-102 Gold (94 Avg)160 Experience1650 HP1980 HP
Giant Wolf.jpgGiant Wolf.jpgAlpha Wolf.jpgWolf Camp81-97 Gold (89 Avg)212 Experience1600 HP1768 HP
Satyr Banisher.pngSatyr Banisher.pngSatyr Mindstealer.pngSatyr Mindstealer.pngSatyr Camp84-100 Gold (92 Avg)206 Experience1680 HP1752 HP
Ogre Mauler.jpgOgre Mauler.jpgOgre Magi.jpgOgre Camp89-155 Gold (122 Avg)144 Experience2300 HP2402 HP
Mud Golem.jpgMud Golem.jpgGolem Camp108-124 Gold (116 Avg)176 Experience1600 HP1792 HP


Large Creeps

Large creeps are very difficult enemies. They all have access to some abilities that can be dangerous if they're not approached with caution. They give anywhere between 86-161 gold and 160-243 experience.
An average Large creep camp yields 124 gold and 200 experience.
MapCreepsCampGoldExperienceTotal HPEHP against physical damage
Largecamps.pngCentaur Khan.jpgCentaur Outrunner.jpgCentaur Camp86-102 Gold (94 Avg)160 Experience1650 HP1980 HP
Satyr Banisher.pngSatyr Mindstealer.pngSatyr Tormenter.pngLarge Satyr Camp139-161 Gold (150 Avg)222 Experience1940 HP1976 HP
Furbolg Champion.jpgFurbolg Ursa Warrior.jpgHellbear Camp136-158 Gold (147 Avg)207 Experience1900 HP2299 HP
Wildkin.jpgWildkin.jpgEnraged Wildkin.jpgWildwing Camp97-127 Gold (112 Avg)169 Experience1650 HP1962 HP (2133-2259 incl aura)
Dark Troll.jpgDark Troll.jpgDark Troll Warlord.jpgTroll Camp106-128 Gold (117 Avg)243 Experience2100 HP2166 HP


Ancient Creeps

Ancient creeps are very powerful creeps, with high HP and magic immunity (with the exception of the Black Drakes). Their danger is made up for in rewards, if a Hero can survive long enough to reap them. They give anywhere between 215-346 gold and 279-393 experience.
An average Ancient creep camp yields 264 gold and 355 experience.
MapCreepsCampGoldExperienceTotal HPEHP against physical damage
Ancientcamps.pngBlack Drake.jpgBlack Drake.jpgBlack Dragon.jpgDragon Camp252-346 Gold (299 Avg)279 Experience3900 HP4848 HP
Rock Golem.jpgRock Golem.jpgGranite Golem.jpgLarge Golem Camp215-245 Gold (230 Avg)393 Experience3600 HP4944 HP
Thunder Lizard small.jpgThunder Lizard small.jpgThunder Lizard big.jpgThunderhide Camp257-271 Gold (264 Avg)393 Experience3000 HP3360 HP


Roshan

Main article: Roshan
Roshan is a unique creep that spawns near the middle of the map. In addition to providing a large experience and gold bounty when killed, Roshan also drops the Aegis of the Immortal. The third time he is killed in a single game (and every time thereafter), a Cheese will also drop from Roshan. Roshan's HP increases over the duration of the game.
Roshan yields an average of 475 gold and 1789 experience.
MapCreepsCampGoldExperience
Roshan.jpgRoshan.pngRoshan150-400 Gold + 200 Gold per allied hero1789 Experience

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