Denying is the act of preventing enemy Heroes from getting the last hit by getting the last hit yourself. In most cases this prevents your enemy from gaining the full bounty of gold and experience from the kill.
Denying Units
Most allied units can be denied once they fall below 50% health, including creeps. To deny a unit, you must force an attack command on it. (By default this requires you to press 'A' and Left-click on the unit.)
Denying creeps is an excellent way to control a lane and gain a lead over your opponent. It not only prevents them from gaining gold and moves the lane towards your tower, it also denies your opponent experience which can cause a noticeable level difference in lane.
- A denied creep divides 36 exp to enemy heroes within 1300 range. A melee\ranged creep would normally give 62\41 exp in 1300 range respectively.
Some units such as Warlock's Golem and Lone Druid's Spirit Bear grant a significant gold reward should an enemy hero successfully destroy them. Denying these units is an excellent way to prevent giving the enemy free gold when the unit is unlikely to survive.
It should be noted that the Necronomicon Warrior will not trigger Last Will on a deny, though this is still a waste of the warrior's utility and is not recommended.
Denying Towers
Towers may only be denied once they drop below 10% health, and doing so will significantly reduce the global gold reward the enemy team gains from the tower's destruction. The difference between the standard tower bounty and a denied tower's bounty is as follows:
Tier | Standard Bounty | Denied Bounty |
---|---|---|
1 | 264 | 100 |
2 | 312 | 120 |
3 | 358 | 140 |
4 | 405 | 160 |
Denying a tower will also prevent an enemy player from receiving the 150-250 bonus gold for the last-hit.
Denying Heroes
Heroes can also be denied under specific circumstances. A denied Hero will prevent the enemy from gaining any experience or gold from the kill, but will still lose gold upon death.
Most Heroes or other controlled units can only deny an allied Hero by attacking him when he is under the effects of certain spells and under 25% health. The 3 ability effects that currently allow a Hero be denied in this way are:
During Supernova, Phoenix may be denied in a similar fashion, though the sun must drop below 50% health.
Always consider these options, but be careful as you don't want to deny a teammate that would have otherwise survived.
It is also possible to deny yourself granted that you have access to at least one of the following items.
- Bloodstone's active, Pocket Suicide, will immediately kill the wielder. This is treated as a suicide and allows the item holder to deny themselves at will.
- Helm of the Dominator's active, Dominate, if used on an enemy ranged unit that is attacking you, can also result in a suicide or deny. This occurs if the unit has a projectile attack in flight, becomes dominated, and then scores the finishing blow with the attack it already made.
There are also some hero abilites that deal lethal self-damage and, as such, can be used to commit suicide. These Heroes/Abilities are:
- Pudge's Rot
- Alchemist's Unstable Concoction
- Abaddon's Mist Coil
- Slark's Dark Pact
- Bane's Nightmare
- Bloodseeker's Bloodrage
Bane's 'Nightmare' and Bloodseeker's 'Bloodrage' can also be cast on allies, which allows these two heroes to deny teammates as well as themselves.
Lastly, you may deny yourself by running into a neutral camp (or Roshan's pit) at low health, and letting them kill you. This will prevent enemy heroes from getting experience and gold from killing you.
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